Skeleton definitions options set for optimal Character animation using Maya and MotionBuilder. Use theĪutodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow. Preset is used for exporting animation files to MotionBuilder. TheĪutodesk Media and Entertainment preset contains the optimal settings for most animation workflows. Preset is the default preset for the Maya FBX plug-in Exporter. The Maya FBX plug-in has two export workflow presets: Choose your preset by selecting it in the menu of the FBX plug-in Presets section. Sorry, we're germans :-), no english native speakers. Note that, unlike LGPLed code, you may link statically to Assimp.įor the legal details, see the LICENSE file. Our license is based on the modified, 3-clause BSD-License.Īn informal summary is: do whatever you want, but include Assimp's license text with your product -Īnd don't sue us if our code doesn't work. The easiest way to get involved is to submitĪ pull request with your changes against the main repository's master branch. It supports more than 40 file formats for import and a growing selection of file formats for export.Ĭontributions to assimp are highly appreciated. Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. If you think you found a bug, please open an issue on Github.įor development discussions, there is also a (very low-volume) mailing list, assimp-discussions (subscribe here) If the docs don't solve your problem, ask on StackOverflow. (CHMs for Windows are included in some release packages and should be located right here in the root folder). doc- folder, which contains the official documentation in HTML format. The directory structure looks like:Ĭode/Common The base implementation for importers and the infrastructureĬode/PostProcessing The post-processing stepsĬode/ Implementation for import and export for the formatįor more information, visit our website. Open Asset Import Library is implemented in C++. Open3mod is a powerful 3D model viewer based on Assimp's import and export abilities. Our build system is CMake, if you used CMake before there is a good chance you know what to do. C4D ( ) IMporting geometry + node hierarchy are currently supported.If you want to check our Model-Database, use the following repo: Supported file formatsĪdditionally, some formats are supported by dependency on non-free code or external SDKs (not built by default): For productive use though, we recommend one of the stable releases available from Github Assimp Releases. This is the development repo containing the latest features and bugfixes. Assimp also runs on Android and iOS.Īdditionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more. There are various bindings to other languages (C#, Java, Python, Delphi, D). Current project statusĪPIs are provided for C and C++. A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
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